Style, Not Substance
Now we have a logo and a suitably somber style sheet. Now we just need some content. I’ll start off with the most irritating bug at the moment: whenever the death count changes - a player kills someone - the player’s health is restored to full health points. This is not a deliberate reward! I’ve changed the core routine for this a bunch of times and have yet to get it right. It really shouldn’t be that hard.
Besides fixing this bug, I have a lot of ideas on where next to start improving things. One of the top on the list is to start moving away from X, Y names for rooms. This makes it too easy to locate some prey, just “where” and the person’s location instantly shows up. Perhaps this should only be possible with some sort of gizmo, i.e. military satellite uplink/GPS doohickey; a preferable method that still preserves game play is to start sectioning the maze into rooms with the same name - “An abandoned warehouse”, “The dockyard”. A player who has been through the whole maze gets a vague idea where that should be, without honing in too closely on the exact location.